Fish & Neave
Method and apparatus for providing animation in a three-dimensional computer generated virtual world using a succession of textures derived from temporally related source images
 Methods and systems for rendering and displaying in a real time 3-D computer graphic system a sequence of images of a subject using a plurality of time-sequenced textures such that at least a portion of the subject appears animated. The time-sequenced textures are derived from sources such as digitized frames or fields captured from a video recording of a live actor who may be engaged in a scripted performance, or a digitally-recorded cartoon animation sequence, and can be mapped in different ways to different types of surface geometries to achieve animation. 
The Walt Disney Company
H H G H H H A G
H04N H04N G06T H04N H04N H04N A63F G09B
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William G. Scott F.
Redmann Watson