Board games of global conquest
 Board games of global conquest include lighted and unlighted circular game boards having geopolitical maps of the globe thereon. Playing pieces of different types are provided for each player, with each type of playing piece having a different move pattern and limitations of moves on the board. At least one type of piece is never placed upon the board, but its position is known only to the player holding that piece. The object of the game is to form patterns of squares about various areas or nations of the board with the playing pieces, with a player successfully forming such a square being considered the conqueror of that nation or region. The conquering player must be able to identify the nation or region, and may receive simulated currency for correctly identifying the capitol and correctly answering other questions about the area. A conquering player may also rotate a rotatable playing surface overlying the maps of the boards, thereby displacing various playing pieces to incompatible areas and causing their loss. Playing pieces may be removed and replaced on the board more than once in the course of a game. Movable peripheral markers are used to identify nations or regions conquered. The winner is the player who collects the greatest amount of simulated currency during the course of play, which may be limited by time or by the conquering of a predetermined number of nations of the board, as well as by conquering all of the available nations. 
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LaVerne R.
Peterson