Layered scene decomposition CODEC system and methods
A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the plane of the display increases. Data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
H H H G G G H H H G H H H G H H
H04N H04N H04N G06T G06T G06T H04N H04N H04N G06T H04N H04N H04L G06T H04N H04N
inventional additional additional inventional inventional inventional additional additional additional additional inventional inventional inventional inventional inventional additional
Chuck Donovan Matthew Matthew Robert
Rumbolt Benoit Hamilton Troke Lockyer