Finnegan, Henderson, Farabow, Garrett & Dunner, L.L.P.
Image processing device
 A game device enabling adjustment of the virtual viewpoint displaying a game character to be positioned to view the surroundings of the character in a broad range. When the manipulation character C stands still, the viewpoint of the virtual cameral 30 can move along the face of the exterior sphere 40B in accordance with manipulations of the game player. Upon collision with an obstacle, this virtual camera approaches the character in the direction of the face of the interior sphere 40A. However, the virtual camera does not approach the character C beyond the interior sphere. 
Kabushiki Kaisha Sega Enterprises
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Takuya Yasuhiro Akio Takao
Matsumoto Watanabe Setsumasa Miyoshi