MIP-map for rendering of an anisotropic dataset
Mip-map construction is provided for three-dimensional rendering from an anisotropic dataset. One or more mip-map levels are generated by down sampling in the world space rather than texture space. The down sampling may be by an arbitrary scale factor rather than a power of two. For example, the voxels may be down sampled along one dimension by less than half (e.g., 16 to 12). The scale factors may be different along different dimensions. This non-uniform reduction in voxels may result in the mip-map being more isotropic than the anisotropic dataset.
Siemens Medical Solutions USA, inc.
G
G06T
inventional
Wei
Li