Dascenzo Intellectual Property Law, P.C.
Gaming chairs
Gaming chairs include a seat sized to receive a user, a frame coupled to the seat, and a tension mechanism. The frame includes at least a foot-actuated-input-device support portion configured to support a foot-actuated input device, such as associated with a video game, in a position to receive inputs from a user's foot when the user is seated on the seat. The tension mechanism is in tension when a user is seated on the seat and applies pressure with a foot against a foot-actuated input device supported by the foot-actuated-input-device support portion and applies pressure against a back portion of the seat with the user's back. In some embodiments, the tension mechanism includes one or more straps and may be described as a strap system. In some embodiments, the gaming chair includes an extended configuration and a collapsed configuration.
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Jason D.
Hill