Gibb & Riley, LLC
Mitigating collisions in a physical space during gaming
To mitigate collisions in a physical space during gaming, a set of physical objects and a user situated in the 3D space are mapped to determine a spacing between an object in the set of physical objects and the user, where the user moves in the 3D space to cause a motion in a virtual environment of a game. A prediction is computed that the user will make a motion in the 3D space during the gaming. For the motion in the 3D space, a motion trajectory of the user is computed using a measurement parameter corresponding to the user stored in a user profile. A detection is made that the motion trajectory of the user violates a spacing threshold between the user and the object, and the user is alerted about a risk of collision between the user and the object in the 3D space.
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Tai-chi Anuradha Prach Jerry Ronald C. Wendy Singpui Janani Joefon Jenny S.
Su Rao Chuaypradit Geiger, Jr. Chong Zee Janakiraman Jann Li