Nelson Mullins Riley & Scarborough LLP
Method for generating and playing object-based audio contents and computer readable recording medium for recoding data having file format structure for object-based audio service
Provided are a method of generating and playing an object-based audio content that may effectively store preset information about an object-based audio content, and a computer-readable recording medium for storing data having a file format structure for an object-based audio service. The method of generating the object-based audio content may include: receiving a plurality of audio objects (310) generating at least one preset using the plurality of audio objects (320) and storing a preset parameter with respect to an attribute of the at least preset and the plurality of audio objects (330). The preset parameter may be stored in a form of a box that is defined in a media file format about the object-based audio content. Through this, it is possible to effectively store a preset about a plurality of audio objects.
Electronics and Telecommunications Research Institute
G G G G H
G10L G11B G10L G11B H04H
inventional inventional additional inventional additional
Jin Woong Kyeongok Inseon SeungChul Jin Woo Chieteuk Jeongil Hui Yong Tae Jin
Kim Kang Jang Ham Hong Ahn Seo Kim Lee