Jordan and Hamburg LLP
Video game apparatus, method of controlling animation display in video game, and computer-readable storage medium storing animation display controlling program of video game
 A video game apparatus implementing a simulating fishing game displays an animation image representing behavior of a fish hooked on a lure. The video game apparatus has a first determining unit determines that a first condition has been met, when a fish is hooked on a lure by the operation of a game procedure controlling unit, or when the fish under the control of the game procedure controlling unit exhibits such a behavior as to apply a strong tension on the fishing line or to jump up above the water surface. An animation display controlling unit causes a monitor to display an animation image which has been stored in a storage medium and which represents a fished hooked on a fishing line, in such a manner as to enable identification of the fisher character who has hit the fish. A switching unit switches the game display screen displayed on the monitor from the fishing image to the animation image, when the first determining unit has determined that the first condition is met. 
Konami Co., Ltd.
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Takemasa Kentaro
Miyoshi Nagayama